As players undertake battles, characters gain experience with every action, and level up right in the middle of battle, whereupon the player will be offered a randomized selection of upgrades. At the start of the game, each character has two basic skills. Our current plan is for each character to have a total of around 20 class skills. One you unlock a new class, it stays unlocked, and the skills that go with it join the rotation of skills you can choose from any time you level up. Though skills are acquired on a run-by-run basis, classes are persistent. Each promotion unlocks three new skills, granting additional options in battle. Upon obtaining the required materials in combat and promoting her at the party’s base camp, she can advance from Initiate to Priestess, and eventually to Lightbringer. As her passive skills progress, she gains new ways to damage enemies and heal allies simultaneously. Evie can also enhance attacks using Light Magic or utilize her secondary set of arms, a sword and shield, to help in combat. However, she is not limited to healing alone. She wields a Tome as her main weapon (our new name for light magic spellbooks), and primarily serves as a healer, using spells to restore allies’ health or dispel harmful status effects. Evie starts as an Initiate, capable of fulfilling the roles of a healer and combat support, with some supplementary offensive options.
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